![]() For the first time though you can attack it head-on. The Beast is an unkillable monster that you will need to hide from, staring directly at him reduces your sanity. Amnesia: The Bunker is an exploration-heavy first-person horror game. If you have played any of Frictional’s other games before, you will mostly know what to expect. The Beast is rampaging throughout the bunker, killing everyone in sight, and the lights will give you more time before it begins roaming. An important resource as, remember, you are not alone. ![]() By collecting fuel tanks around the bunker you will be able to power up a generator giving you precious light throughout it. This is also the home of the generator and your only save station. This safe room feels very similar to that of Resident Evil games: it’s a safe place that allows you to store various items to free up precious inventory rooms, and for you to study the map and plan your next big move. As you arrive at a central point, this will become safe room, a place for you to chill out and pretend that there’s nothing out there to kill you. Bodies litter the floor and it’s quite clear that something is roaming the place killing everyone in sight. Trapped, you must find a way out, but there is a dangerous beast out hunting for you.Īfter a brief intro that introduces you to the core mechanics, you are left alone to explore the dark and depressing bunker. Waking up in a bunker, things have gone horribly wrong. Things aren’t going too well and you are injured during the war. You play as Henri Clement, a French soldier fighting in World War 1. There’s still of course a story to play her,e but will mostly be delivered in the text logs you will find scattered around the bunker.Īmnesia: The Bunker promises immersive sim elements… Amnesia was at its very best when it focused on horror, and whilst SOMA may be my favourite game from the development team due to its hauntingly deep story, it’s great to see them return to form. Personally, it’s exciting that they are going back to their roots despite my enjoyment of their story-driven approach in the past few games. It feels like a return to the Frictional of old. Unlike Amnesia: Rebirth‘s divisive story-driven approach, almost all of The Bunker is entirely based on its gameplay, dropping you into the game with very little context. One that is, oddly enough, familiar, but at the same time, vastly different. The Bunker takes the series in a different direction. Now, to top things off, Frictional Games is back with the newest installment in their long-running Amnesia franchise. For example, Signalis was my personal 2022 game of the year. When I reviewed MADiSON, just under a year ago I said that we are living in a new “golden age of horror”, and I still think that is true.
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